MUGGINS
Free online cribbage with friends — just share a code

Cribbage Strategy

Practical, beginner-to-intermediate tips — not exhaustive theory. If you're still learning the point values themselves, see scoring first.

Discarding to your own crib

When you're the dealer, the crib is yours — so it's worth feeding it cards that work well together. Favor pairs, cards that add to 15, and cards close in rank (they might form a run once the other player's discards land next to them). 5s are especially strong to keep for your own crib: paired with any 10-value card they make an easy 15, and there's a 10-value card in the deck more often than any other single value.

Discarding to an opponent's crib

When you're not the dealer, the opposite logic applies: you want to hand over cards that are as useless together as possible. Avoid discarding pairs, cards that sum to 15, or cards adjacent in rank. High cards (kings, queens) that don't combine easily with much are often safer discards than they look, precisely because they're less likely to connect with whatever else lands in the crib.

Middle cards — 5s especially — are the ones to be most protective of. A lone 5 is a strong keep for your own hand and a risky one to ever discard, since it combines with any 10-value card for an easy 15 no matter whose crib it ends up in.

Weighing your own hand vs. the crib

Every discard is really two decisions at once: what you're keeping for your own hand, and what you're handing to the crib. Early on, lean toward keeping your hand's own scoring potential (pairs, cards close in rank, cards that add to 15) over trying to starve an opponent's crib — a hand that scores well is a sure thing, while denying the crib is a smaller, more speculative edge.

Pegging tactics

General beginner tips